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 Maj du 18/03/2010

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Eldorhaan
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Eldorhaan

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Date d'inscription : 16/06/2006

Maj du 18/03/2010 Empty
MessageSujet: Maj du 18/03/2010   Maj du 18/03/2010 I_icon_minitimeJeu 18 Mar 2010, 12:39

Fallen Earth v1.3.7

General

  • Fixed an issue with players not appearing to stand up after
    being resurrected by others.
  • Added headshot and resist messages to the floating damage text.
  • Fixed a bug that kept the client from recognizing the range of
    shotguns and coloring the reticle properly.
  • Removed the stamina gain players got when strafing or running
    backwards.
  • Added a combat stamina penalty to strafing.
  • Added a new resisted combat result type.
  • Prevented players from selling items or taking chips from the mail
    with a character who has reached the chip maximum.
  • Fixed a bug with updates between different vault types and vaults on
    different servers.
  • Fixed a bug so the client now updates correctly when a guild changes
    its provisional or probation status
  • Fixed mount death animations, which were only playing once per
    session.
UI

  • Added a confirmation window which shows the attributes the user
    is spending APs on.
  • Fixed a display issue with Alpha Mutation attributes.
  • Fixed an issue where the Mission Accept button was not active when
    it should have been.
  • Fixed an issue that was making faction gains of 0 show in mission
    offers.
  • Changed the Merchant window so that sell items are not removed now
    and just disabled during a sell request until the item is removed from
    the pack.
Mounts

  • Fixed the camera transition from mounted first person to mounted
    third so the pitch is preserved.
  • Fixed an issue with the mount death animation not playing if a
    previous attempt to mount it was cancelled.
  • Disabled collision for dead animal mounts.
  • Adjusted sliding for mount animals to better use the terrain
    information.
Harvest Nodes

  • Added a requirement for tools used in harvesting. Harvest nodes
    that require a tool to harvest will now require the tool to have an item
    level that is at least one-third of the harvest skill required for the
    node.
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