Eldorhaan Patriarche
Nombre de messages : 3619 Age : 43 Localisation : Ici et là Emploi : Fermier Loisirs : Jeux Vidéo, Philo et l'écriture Date d'inscription : 16/06/2006
| Sujet: Maj du 18/03/2010 Jeu 18 Mar 2010, 12:39 | |
| Fallen Earth v1.3.7 General
- Fixed an issue with players not appearing to stand up after
being resurrected by others.
- Added headshot and resist messages to the floating damage text.
- Fixed a bug that kept the client from recognizing the range of
shotguns and coloring the reticle properly.
- Removed the stamina gain players got when strafing or running
backwards.
- Added a combat stamina penalty to strafing.
- Added a new resisted combat result type.
- Prevented players from selling items or taking chips from the mail
with a character who has reached the chip maximum.
- Fixed a bug with updates between different vault types and vaults on
different servers.
- Fixed a bug so the client now updates correctly when a guild changes
its provisional or probation status
- Fixed mount death animations, which were only playing once per
session.
UI
- Added a confirmation window which shows the attributes the user
is spending APs on.
- Fixed a display issue with Alpha Mutation attributes.
- Fixed an issue where the Mission Accept button was not active when
it should have been.
- Fixed an issue that was making faction gains of 0 show in mission
offers.
- Changed the Merchant window so that sell items are not removed now
and just disabled during a sell request until the item is removed from the pack.
Mounts
- Fixed the camera transition from mounted first person to mounted
third so the pitch is preserved.
- Fixed an issue with the mount death animation not playing if a
previous attempt to mount it was cancelled.
- Disabled collision for dead animal mounts.
- Adjusted sliding for mount animals to better use the terrain
information.
Harvest Nodes
- Added a requirement for tools used in harvesting. Harvest nodes
that require a tool to harvest will now require the tool to have an item level that is at least one-third of the harvest skill required for the node.
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